![radiant dawn radiant dawn](https://static.wikia.nocookie.net/fireemblem/images/a/a1/Ike_FE10_Artwork.png)
It is what it is, and Fire Emblem plays identical to its GameCube counterpart, who in turn still drew inspiration from the very beginning nearly two decades ago. There's no Mii integration, no online, no waggle, and no IR aiming.
![radiant dawn radiant dawn](https://www.shin-sekai.fr/30947-large_default/fire-emblem-figurine-ike-radiant-dawn.jpg)
What you won't get with Fire Emblem, however, is any motion control or IR experience. The involving story is still there, the classic turn-based strategy originating on Famicom Wars (the 19 year old inspiration for Advance Wars) is at large once again, and players of a whole new generation have a chance to experience exactly what Fire Emblem is all about. It should come as no surprise, then, that Fire Emblem: Radiant Dawn for Nintendo Wii does very little to change a formula that's been around for nearly two decades. Over the years the systems have changed, but Fire Emblem remains a steady constant, offering the most hardcore strategy gamers out there some of the deepest strategy and difficulty with the most minimal control scheme possible. The game got its start in Japan 17 years ago on the original Famicom, and has since seen over ten iterations across Famicom, Super Famicom, GBA (the game's USA debut), DS, GameCube, and now Wii. As far as classic strategy games go, Fire Emblem pretty much harks back to the beginning of time.